I found the problem. The specific script for alchemist fire has been overwritten, most likely from some script package we imported. I removed the custom version and it works again.
Bane, any idea where the "x0_s3_" scripts came from? These overwrite the default grenade scripts. I will delete them if not needed and they will revert back to the originals.
Item Bug: Alchemists Fire
- Bane
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Re: Item Bug: Alchemists Fire
Is it related to HCR2 Onspellhook event?
At the top of the spell hook should be this
At the top of the spell hook should be this
Code: Select all
#include "x2_inc_switchs"
Life's journey is not to arrive at the grave safely in a well preserved body, but rather skid in sideways, totally worn out, shouting "Holy shit...what a ride!"
- Civious
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Re: Item Bug: Alchemists Fire
No, at first I thought it might be, but I removed the spellhook event and it was still buggy. Then I found the grenade scripts, removed them so it would revert back to Bioware's version and it worked fine.
For 207 I will remove them, I have backups just in case.
For 207 I will remove them, I have backups just in case.