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Item Bug: Alchemists Fire
Posted: Fri Jun 25, 2010 12:44 pm
by Greenlion420
The crafted Alchemists Fire cannot be used on a melee weapon. Give me an "Invalid Target" message.
@Bane, all my permissions in the project manager have been removed or I would have posted this little gem there.
Re: Item Bug: Alchemists Fire
Posted: Sat Jun 26, 2010 12:56 am
by Bane
Greenlion420 wrote:@Bane, all my permissions in the project manager have been removed or I would have posted this little gem there.
Did this happen recently? As you are set-up for project manager.
Re: Item Bug: Alchemists Fire
Posted: Sat Jun 26, 2010 3:27 am
by Civious
This is odd, I copied the craft version straight from the original. Might be an item tag problem...looking into it.
Re: Item Bug: Alchemists Fire
Posted: Sat Jun 26, 2010 11:51 am
by Greenlion420
I tried 3 different weapons but I'll try more.
Also the project manager is working for me again....not sue what happened there.
Re: Item Bug: Alchemists Fire
Posted: Sat Jun 26, 2010 4:06 pm
by Civious
Duplicated the bug
Re: Item Bug: Alchemists Fire
Posted: Sun Jun 27, 2010 5:01 am
by Greenlion420
I was thinking about this one and wondering.
Our weapons can now be damaged. Could that be part of the issue?
Re: Item Bug: Alchemists Fire
Posted: Sun Jun 27, 2010 8:50 am
by Bane
Greenlion420 wrote:Also the project manager is working for me again....not sue what happened there.
Cool beans - I ran an update of the pm user list - although you were already entered as having the proper permissions - glitch in the matrix
Re: Item Bug: Alchemists Fire
Posted: Sun Jun 27, 2010 2:10 pm
by Civious
Greenlion420 wrote:I was thinking about this one and wondering.
Our weapons can now be damaged. Could that be part of the issue?
No, it's not related.
Re: Item Bug: Alchemists Fire
Posted: Sun Jun 27, 2010 4:21 pm
by Greenlion420
Civious wrote:No, it's not related.
You're right as always. I tested this on non-crafted weapons and got the same result.
Re: Item Bug: Alchemists Fire
Posted: Mon Jun 28, 2010 12:04 am
by Civious
I've tested it with the standard alchemist fire and got the same result. I think it is most likely a spell hook bug.