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Re: Item Bug: Alchemists Fire

Posted: Mon Jun 28, 2010 1:31 am
by Civious
I found the problem. The specific script for alchemist fire has been overwritten, most likely from some script package we imported. I removed the custom version and it works again.

Bane, any idea where the "x0_s3_" scripts came from? These overwrite the default grenade scripts. I will delete them if not needed and they will revert back to the originals.

Re: Item Bug: Alchemists Fire

Posted: Mon Jun 28, 2010 4:47 pm
by Bane
Is it related to HCR2 Onspellhook event?

At the top of the spell hook should be this

Code: Select all

#include "x2_inc_switchs"

Re: Item Bug: Alchemists Fire

Posted: Mon Jun 28, 2010 11:22 pm
by Civious
No, at first I thought it might be, but I removed the spellhook event and it was still buggy. Then I found the grenade scripts, removed them so it would revert back to Bioware's version and it worked fine.

For 207 I will remove them, I have backups just in case.